

As noted, your job is to protect Ronald Rump, a nylon-haired billionaire presidential candidate. The media is trying to assassinate the candidate, and as his best bodyguard, you need to take the bullet for him. You will throw your ragdoll body in front of red laser light in a series of bizarre environments filled with breakable physical objects. The game comes with over 50 levels, all with the same premise save the presidential candidate.

Leap too soon, and Rump will shuffle off this mortal coil. Leap near Ronald Rump, and both of you will end up on the floor in a twitching, writhing mess. Timing is the key in this game, and failing to save Rump will hinder you from unlocking the next stage. You will end up replaying the level over and over. President is a fun game that attempts to the topic of assassination playful. Here, Johnson has to dive through piles of money, solid walls, and even stairs to keep Rump safe. Not only that, but the assassins even used absurd ways to kill the presidential candidate, including massive falling tacos.

However, once you've had a good laugh at the absurdity of the situation, the game can start to feel repetitive.Īs the difficulty level increases, the challenges also start to feel frustratingly random. The most noticeable difference in this port is its improved graphics. The character models are much more detailed, featuring eyes that track movement, facial expressions, and jointed fingers. The levels were also updated and extended based on the work from the Dreamcast port, and most of the bugs were ironed out, making it the most technologically advanced and stable version of the game to date.

The game also features a two player multiplayer deathmatch mode (via split-screen) titled Head-to-Head and a new cooperative expansion called Half-Life: Decay that allowed players to play as the two female scientists Dr. The companies began exploring the possibility of bringing the game to the PlayStation 2 as early as November of 1999. Gearbox started making plans for the port with Sony in February of 2000. They received their development kits in early April. The game was announced by Sierra on Novem along with a two-player cooperative campaign known as Half-Life: Decay and a four-player multiplayer mode featuring 12 exclusive levels.
